Level 79 - Glass Eye,
Pick up the glass eye from the totem pole on the right and place it into the statue on the left. The totem pole then need to be reconstructed, so slide it back into place.
Based on the 100 Doors - RunAway for Android - Walk Through shows you how to get through the levels.
Sunday, 27 October 2013
100 Doors - Runaway - Level 79
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100 Doors - Runaway - Level 78
Level 78 - Move on up
Take the steel rope and rig it from the wheel to the dots not yet cabled. Then swipe your fingers in the direction of the arrows.
Take the steel rope and rig it from the wheel to the dots not yet cabled. Then swipe your fingers in the direction of the arrows.
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100 Doors - Runaway - Level 77
Level 77 - The writings on the wall.
Just look at the wall and read the roman numerals. 9999 is the code
Just look at the wall and read the roman numerals. 9999 is the code
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100 Doors - Runaway - Level 76
Level 76 - Cut the ribbon
Take the pick off the wall and dig for some iron ore from the pile on the right. Pick up the iron ore and place it on the top + symbol, then take the fire and place it on the bottom + symbol. Follow the directions under each picture.
Take the pick off the wall and dig for some iron ore from the pile on the right. Pick up the iron ore and place it on the top + symbol, then take the fire and place it on the bottom + symbol. Follow the directions under each picture.
Use the pick to reveal the iron ore |
Place the fire and iron ore on the + symbols to make steel |
Place the two end of the scissors on the + symbols to join them |
Place the steel and the joined scissors on the + symbols to make scissors |
Pick up the scissors and use them to cut the ribbon. |
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100 Doors - Runaway - Level 75
Level 75 - Measure Up
Take the meter and move it around and on the door. The meter should move to 50% or 100% at certain spots take a flag and place them according to the meter.
Take the meter and move it around and on the door. The meter should move to 50% or 100% at certain spots take a flag and place them according to the meter.
Place flags as follows |
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100 Doors - Runaway - Level 74
Level 74 - Round the block
Control the hand by moving the small ball in the bottom box. You then use the buttons on the left to open and close the hand. Move over the top left block and close the hand to pick it up, then move it to the opposite side. Repeat for the 2nd block to open the door.
Control the hand by moving the small ball in the bottom box. You then use the buttons on the left to open and close the hand. Move over the top left block and close the hand to pick it up, then move it to the opposite side. Repeat for the 2nd block to open the door.
Repeat for the 2nd block |
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100 Doors - Runaway - Level 73
Level 73 - Cut Tree
Pick up the saw that is hidden in the tree and cut the tree at the base. This reveals the code and the hidden keypad. Next pic up the rope and tie one end to the wheel on the wall and the other to the fallen tree. Turn the wheel with your finger to lift the tree clear of the door. Then enter the code onto the keypad. - 1783
Pick up the saw that is hidden in the tree and cut the tree at the base. This reveals the code and the hidden keypad. Next pic up the rope and tie one end to the wheel on the wall and the other to the fallen tree. Turn the wheel with your finger to lift the tree clear of the door. Then enter the code onto the keypad. - 1783
Hidden saw in tree |
Cut tree to reveal code |
Rope on wheel and tree |
Lift tree and enter code |
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100 Doors - Runaway - Level 72
Level 72 - Mouse Trap.
Choose the cheese and place it in front of the mouse hole on the left hand side. This will make a mouse appear. Take the mouse and place it on the shelf to make the snake extend and reveal the code for the keypad. - 39251
Choose the cheese and place it in front of the mouse hole on the left hand side. This will make a mouse appear. Take the mouse and place it on the shelf to make the snake extend and reveal the code for the keypad. - 39251
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100 Doors - Runaway - Level 71
Level 71 - Stones
Look carefully at the patterns on the doors and place the stones accordingly. See the diagrams below for examples.
Look carefully at the patterns on the doors and place the stones accordingly. See the diagrams below for examples.
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Saturday, 26 October 2013
100 Doors - Runaway - Level 70
Level 70 - Battery
Insert all the batteries into the correct positions according to the orientation of the battery.
Insert all the batteries into the correct positions according to the orientation of the battery.
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100 Doors - Runaway - Level 69
Level 69 - Fruity
On the left is a grater, hold the handle and lift the grater to reveal some coloured dots. These dots represent the colour order or the fruit you need to grate.
Firstly pick up an apple and rub it on the grate. It should produce a pulp. Pick up the pulp and put it in the glass on the door. If you pick the wrong fruit just put it into the bin and pick up another bit of fruit
a blue berry
On the left is a grater, hold the handle and lift the grater to reveal some coloured dots. These dots represent the colour order or the fruit you need to grate.
Firstly pick up an apple and rub it on the grate. It should produce a pulp. Pick up the pulp and put it in the glass on the door. If you pick the wrong fruit just put it into the bin and pick up another bit of fruit
Repeat again for two green limes
a blue berry
and lastly a red apple again
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100 Doors - Runaway - Level 67
Level 67 - Swept away
Pick up the broom and sweep your finger across the pile or dirt until a green piece of glass appears.
Pick up the piece of glass and place it into the top middle spot above the door
Pick up the broom and sweep your finger across the pile or dirt until a green piece of glass appears.
Pick up the piece of glass and place it into the top middle spot above the door
Next you need to press the grey buttons so that the lights appear in a pattern similar to the stripes.
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100 Doors - Runaway - Level 66
Level 66 - Pattern lock
First of all slide all the padlocks to the left which will reveal the pattern you need to draw with your finger
First of all slide all the padlocks to the left which will reveal the pattern you need to draw with your finger
Start from the green dot and draw up and across |
Start at the green dot and follow the pattern |
Start at the green dot and follow the pattern |
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100 Doors - Runaway - Level 65
Level 65 - Green star
Look at the pattern above the door and press the green dots in that order. I have numbered them below.
Look at the pattern above the door and press the green dots in that order. I have numbered them below.
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100 Doors - Runaway - Level 62
Level 62 - Lights
You need to position the light bulbs into the light fittings in such a way that they light from brightest to dimmest.
Take one bulb and place it in the last fitting, and pull the chain. (Make sure the lights change)
Take another bulb and place it int the second fitting and pull the chain.
Place a bulb in the first fitting and the door should open.
You need to position the light bulbs into the light fittings in such a way that they light from brightest to dimmest.
Take one bulb and place it in the last fitting, and pull the chain. (Make sure the lights change)
Take another bulb and place it int the second fitting and pull the chain.
Place a bulb in the first fitting and the door should open.
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100 Doors - Runaway - Level 64
Level 64 - A bugs life
Pick up the tape and use it to cover up one of the bug zappers. Then press the zapper that is covered to cause the bugs to move. When they are over the zapper covered in tape you can pick them up and place them in the jar. Next shake your device so the bugs start to glow and the door opens.
Pick up the tape and use it to cover up one of the bug zappers. Then press the zapper that is covered to cause the bugs to move. When they are over the zapper covered in tape you can pick them up and place them in the jar. Next shake your device so the bugs start to glow and the door opens.
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100 Doors - Runaway - Level 63
Level 63 - Fog it up.
Pick up the net and use it to scoop a flint stone from the water. Take the flint stone and use it to light the wood pile. A fire should now be burning. Pick up the pot and fill it with water, then place it onto the fire.
The mirror at the top right should fog and reveal the numbers 45789. Enter the code into the keypad.
Pick up the net and use it to scoop a flint stone from the water. Take the flint stone and use it to light the wood pile. A fire should now be burning. Pick up the pot and fill it with water, then place it onto the fire.
The mirror at the top right should fog and reveal the numbers 45789. Enter the code into the keypad.
100 Doors - Runaway - Level 61
Level 61 - Jewels
Take the pick from the right hand side and use it on the sparkling rocks on the left. Keep picking away at the rocks until you find the jewels.
The place the jewels in order from left to right into the light to reveal a number for each one.
Put the numbers together to make up the code. - 7458
Take the pick from the right hand side and use it on the sparkling rocks on the left. Keep picking away at the rocks until you find the jewels.
The place the jewels in order from left to right into the light to reveal a number for each one.
Put the numbers together to make up the code. - 7458
Pick at the rocks to find the jewels |
7 |
45 |
8 |
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